NeoQuest Skills

Fire Magic
This is the magic of violence and destruction, harnessing the powers of flame to burn your opponents down where they stand. Fire Magic focuses entirely on causing offensive damage.
Comments: This magaic doesn't do a lot of damage compared to the other magic.

SKILL: Fire Weapons
PREREQUISITE: None
DESCRIPTION: Normal attacks have an increased chance of doing a single extra fire damage attack each time you hit. A higher skill means a greater chance of gaining the extra hit, and a greater amount of damage done with the hit. If you are wielding a Fire weapon, the chance increases even more.
Comments: Randomly does small amount of fire damage.

SKILL: Firepower
PREREQUISITE: Fire Weapons
DESCRIPTION: The Firepower skill causes your successful fire-based attacks to do more damage. This includes ALL fire damage attacks, such as attacks done by the Fire Weapons skill, Fire Ball, weapons with fire-based special powers, and fire-based damage shields. A higher skill means more damage.
Comments: Increase damage done by other fire skills.

SKILL: Fire Ball
PREREQUISITE: Firepower
DESCRIPTION: Every several rounds, you can cast a Fire Ball instead of attacking normally. The higher your skill in Fire Ball, the more damage the Fire Ball does, and the more often you can cast it.
Comments: Needs to be casted. Does some damage. Can be resisted.

SKILL: Wall of Flame
PREREQUISITE: Fire Ball
DESCRIPTION: Every time your opponent hits you, they take fire damage from a wall of flames. A higher skill means the wall does more damage.
Comments: Does damage when your opponent hits you.


Ice Magic
This is the magic of freezing and slowing, bringing the forces of frost to bear on your opponents in order to strike them and slow them down. Ice Magic focuses mostly on causing damage, with some disabling ability.
Comments: Has some good skills like Glacier Strike.

SKILL: Ice Weapons
PREREQUISITE: None
DESCRIPTION: Normal attacks have an increased chance of doing a single extra ice damage attack each time you hit. A higher skill means a greater chance of gaining the extra hit, and a greater amount of damage done with the hit. If you are wielding an Ice weapon, the chance increases even more.
Comments: Randomly does small amount of ice damage.

SKILL: Heart of Ice
PREREQUISITE: Ice Weapons
DESCRIPTION: Your attacks have a chance of 'freezing' your opponent, preventing them from using their regular attack that round. Special attacks and abilities are not affected. A higher skill means a greater chance of success.
Comments: Disable your opponent from using regular attacks.

SKILL: Snowball
PREREQUISITE: Heart of Ice
DESCRIPTION: Every several rounds, you can cast a Snowball instead of attacking. A higher skill means that you can cast the Snowball more often, and it will do more damage.
Comments: Needs to be casted. Does some damage. Can be resisted.

SKILL: Glacier Strike
PREREQUISITE: Snowball
DESCRIPTION: A Glacier Strike is a charged attack that takes three rounds to execute, but does several times normal damage! If you attack while a Glacier Strike is charging, the Strike is canceled (you can still use special abilities). A higher skill means a greater chance of hitting once the Glacier Strike goes off.
Comments: Needs to be casted. Takes 3 rounds. It does many times normal damage. It takes long to cast, but the damage done is good.


Shock Magic
This is the magic of stunning and disabling, using the power of lightning to disable and confuse your opponents. Shock Magic focuses on stunning and disabling opponents, with some defence.
Comments: Shock magic has good skills. Stun, disable, resistance, and stun & damage. Offensive skills.

SKILL: Shock Weapons
PREREQUISITE: None
DESCRIPTION: Normal attacks have an increased chance of stunning your opponent each time you hit. The stun lasts for 1 round. The higher your skill, the greater your chance of stunning your opponent. If you are wielding a Stun weapon, the chance increases even more.
Comments: Stuns your opponent. More turns for you.

SKILL: Disable
PREREQUISITE: Shock Weapons
DESCRIPTION: Your attacks have an increased chance of reducing your opponent's defensive ability. A higher skill means that your opponent's skill is reduced by a greater amount.
Comments: Reduce your opponents defence.

SKILL: Fortitude
PREREQUISITE: Disable
DESCRIPTION: You become more resistant to heat, cold, and stun. The higher your skill, the more resistance you get.
Comments: Resists magic. Less magic done to you.

SKILL: Shockwave
PREREQUISITE: Fortitude
DESCRIPTION: Your attacks have a chance of doing a Shockwave, causing your opponent damage and stun. The higher your skill, the greater your chance to hit, the more damage the Shockwave does, and the longer the stun lasts.
Comments: Stuns your opponent. Does damage too.


Spectral Magic
This is the magic of defence and protection, increasing your ability to avoid taking damage and mitigating the damage that you do take. Spectral Magic focuses on defence, with some counterattack.
Comments: Defensive skill. Gives you good protection, helps you avoid damage, and reflects damage.

SKILL: Spectral Weapons
PREREQUISITE: None
DESCRIPTION: Your defensive ability is increased. If you are wielding a Spectral Weapon, it is increased even more.
Comments: Defends.

SKILL: Evasion
PREREQUISITE: Spectral Weapons
DESCRIPTION: You have an increased chance of evading physical attacks entirely.
Comments: Evades from being attacked. Less damage done to you.

SKILL: Absorption
PREREQUISITE: Evasion
DESCRIPTION: When used, this skill causes your opponent's next successful melee attack to, instead of damaging you, heal you slightly. The higher your skill, the more damage you heal. If you do not absorb within 5 rounds of using the skill, it wears off and you will take regular damage, so keep track!
Comments: It needs to be cast. It absorbs damage and heals you slightly.

SKILL: Reflex
PREREQUISITE: Absorption
DESCRIPTION: This causes your opponent's damage to be reflected back on them. The higher your skill, the higher your chance of success.
Comments: Reflects back damage.


Life Magic
This is the magic of regrowth and healing, continuing the cycle of life as you make your way through the world. Life Magic focuses entirely on healing.
Comments: Healing skills that heals you. A few extra hit points can save you from dying.

SKILL: Life Weapons
PREREQUISITE: None
DESCRIPTION: This skill causes you to have a greater chance of healing as you walk around. The higher your skill, the greater your chance to heal, and the more damage you heal. In addition, healing potions are more effective if you have this skill. If you are wielding a Life weapon, the chance increases even more.
Comments: Heals you randomly when walking while wielding a life weapon. Makes healing potions heal more. 1 point equals 1 more health.

SKILL: Field Medic
PREREQUISITE: Life Weapons
DESCRIPTION: This skill gives you a chance to regenerate hit points every combat round. The higher your skill, the more points you regenerate.
Comments: Regenerates hit points to heal you.

SKILL: Lifesteal
PREREQUISITE: Field Medic
DESCRIPTION: Every time you hit with your regular attack, there is a chance that a fraction of the damage you do is returned to you as health. The higher your skill, the more damage is healed.
Comments: Heals you randomly when you attack.

SKILL: Resurrection
PREREQUISITE: Lifesteal
DESCRIPTION: When your health reaches zero, there is a chance you will be returned to life at 50% of your full health instead of dying. The higher your skill, the better the chance of being Resurrected.
Comments: A chance of resurrect you when your health reaches 0 with 50% of your full health.

This section is mainly about what each skill do, not which skill you should choose or my opinion about them. - Crystal

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