Dynar's Guide

Character: White Lupe Dude:
Just a normal white Lupe with your name on it. The wand you choose makes very little difference at the start part of the game, as they are all created equal. I choose to stick with life weapons throughout the entire game, in the end...
the Moonstone Staff that the Life Guardian drops will heal you 4 hp every turn and randomly heals 30 hp after that.

SKILLS:

* Fire Magic: Use the Power of heat and Lava to bring your foes in the most destructive way.
Comment: Very powerful at the start but constantly decreases as the game gets harder.
o Fire Weapons: Adds power in Fire weapons, not that much though.
o Firepower: About the same as Fire Weapons.
o Fireball: Wow... Terrible casting spell. You might as well skip your turn if your choose this
o Wall of Flame: A little more on the down side.

* Ice Magic: About the same as Fire Magic
Comment: Resisted to much, so don't bother, please?
o Ice Weapons: Same as Fire Weapons.
o Heart of Ice: Gives a low percentage of 'freezing' your opponent.
o Snowball: Another casting attack, don't bother.
o Glacier Strike: Does tons of damage and would be great if it wasn't resisted most of the time.

* Shock Magic: Can be offensive and defensive as well.
Comment: A must need magic. Get all 4 skills. None of them are casting spells. =D
o Shock Weapons: Gives you a chance to give normal attacks a stun affect.
o Disable: Adds some damage to your next attack. Not the best. Get it anyway, though.
o Fortitude: You become a bit more resistant to heat, cold, and stun.
o Shockwave: Stuns AND does damage to your opponents. GET IT, GET IT!!!

* Spectral Magic: Boosts up your defense and might reflect damage too!
Comment: BOO! The power of the ghosts are yours to command with this magic. Get all 4 skills.
o Spectral Weapons: Only works with a Spectral Weapon at hand. =S.. yet a must get.
o Evasion: Gives you a chance to evade attacks. I love it.
o Absorption: A casting spell that gives a nice chance to take the damage done to you and turn it into health. I found myself using this skill a lot thoughout the game. I enjoy it.
o Reflex: Gives a chance that you block an attack and have the damage done to the enemy. Don't go to Jahbal without a few points in this.

* Life Magic: MUST NEED!!! You don't want to rely only on your life staff and potions, right?
Comment: The description says it all.
o Life Weapons: Increases the value of potions. Not bad.
o Field Medic: Can heal you when you're walking around any where also in battle. =D
o Lifesteal: Heals you in battle only but doesn’t take do damage to the enemy... A wonderful skill. =D
o Resurrection: The smallest chance that you may come back to life after you're dead... but you don't need this skill unless you're planning on dying. Are you? Don't waste points here.

Skill choice:

You may find that Fire and Ice skills are pretty cool. And they would be, if they weren't resisted so much. That is why it is better to stick with the other 3 choices, but there is no right or wrong path to chose, for who am I to judge how you fight?
As the game progresses Try your best to evenly distribute the skills as best you can. DO NOT put all skills points in one skill tree off the bat.
To start the game, I recommend distributing 1 point in each Shock Weapons Skill, and 1 point in the first three Life Weapons Skills.

To start your skills should look like:
(don’t bother with Ice and Fire)

? Shock Magic

- Skill Name Level
? Shock Weapons 1
? Disable 1
? Fortitude 1
? Shockwave 1

? Spectral Magic

- Skill Name Level
? Spectral Weapons -
? Evasion -
? Absorption -
? Reflex -

? Life Magic

- Skill Name Level
? Life Weapons 1
? Field Medic 1
? Lifesteal 1
? Resurrection -

In the end it should look like...

? Shock Magic

- Skill Name Leve1
? Shock Weapons 7
? Disable 7
? Fortitude 7
? Shockwave 7

? Spectral Magic

- Skill Name Level
? Spectral Weapons 3
? Evasion 3
? Absorption 3
? Reflex 3

? Life Magic

- Skill Name Level
? Life Weapons 6
? Field Medic 5
? Lifesteal 5
? Resurrection -

Recommend Boss Levels

Xantan the Foul:
Lvl =13

Kreai:
Lvl =17

Gors the Mighty:
Lvl =21

Rollay Scaleback:
Lvl = 26

Archmagus of Roo:
Lvl = 32

The Elemental Guardians:
Lvl= (At least 40 up to 44 or higher)

Faelinn:
Lvl = 45

JAHBAL!!!: (Be Afraid)
Lvl = 50


Editted by Cole

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Contents copyright © 2005 Kleech131. Usage of contents elsewhere is not permitted without the writer's consent.
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